If you can, you should add 2 player to the game and allow the following character to be controlled by another player (Sonic 2 Tails being controllable whenever. or a menu option is fine)
multiplayer was initially planned in some form, but i never had any idea of how it could be implemented
and implementing something like that now would be too difficult, especially considering how this project’s been adapted and readapted to different versions of GameMaker since 2014. And the Sonic method would probably be too clunky to control given the small resolution…
can you make a fix for if you accidentally bind all the buttons to the same one? I somehow did that by accident and not even I know how i did it bc I was clicked on something on the monitor to the left
You can delete the settings.ini in the AppData folder for the game. That said I am planning to add some sort of “panic button” in-game that resets the keys to default in the next release!
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:O
If you can, you should add 2 player to the game and allow the following character to be controlled by another player (Sonic 2 Tails being controllable whenever. or a menu option is fine)
multiplayer was initially planned in some form, but i never had any idea of how it could be implemented and implementing something like that now would be too difficult, especially considering how this project’s been adapted and readapted to different versions of GameMaker since 2014. And the Sonic method would probably be too clunky to control given the small resolution…
how do i pick up stuff
can you make a fix for if you accidentally bind all the buttons to the same one? I somehow did that by accident and not even I know how i did it bc I was clicked on something on the monitor to the left
You can delete the settings.ini in the AppData folder for the game. That said I am planning to add some sort of “panic button” in-game that resets the keys to default in the next release!